Pac3 only supports wavefront.obj files, and if you remember correctly wavefront objects don't save bones. You've learned the proxies and bested the custom models but there's just one thing that's been in the back of your head about this the ability to turn a custom playermodel you found somewhere on the workshop or the re upload graveyard at, but theres just one problem. So by now you've probably gotten pretty good at prop placement in pac3.
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